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Know Your Room

February 2001

Have you ever listened to a song in your car and said to yourself, "this song will pack my dance floor?" Then you play that song and it seems to clear your dance floor. There's a reason for this.

If you've read the About Nightclubs section, you know how I emphasize knowing the "green" people. In addition, if you've read the Formatting section, you know how I emphasize pacing and/or building the night slowly to a gradual peak. Well, a third issue, that I haven't discussed, is knowing your room.

Since every nightclub (and rave/mobile party) has different dance floors, equipment, acoustics, lighting, etc., you may discover that what works in one room, may not work in another room. It may have nothing to do with the "green" people. The song that you thought would work in your car sounds different when played in a large room. This is important because an entire set can be ruined if one song sends them walking.

Some dance floors are so big that a DJ could have hundreds of people dancing and still appear to be doing a poor job. Some dance floors are so small that having one couple dance makes the DJ appear great. It's perception.

Now let's add another variable: the number of people in the room. In the early evening, if the perimeter of the club is packed, and nobody is dancing (and the dance floor is small), how does that make the DJ look? What if everyone is dancing and no one is in the perimeter? Most people would say that the DJ that has them dancing is doing a great job. However, I said "early" evening, when people should be drinking and spending money (there's plenty of time for them to dance off the liquor later in the night). It's perception.

Now let's add another variable: the sound equipment. As many of you know, not all songs are recorded at the same level(s). Some songs are designed for cars; some songs are designed for radio play; and some for nightclub play (i.e., 12" mixes). MP3's may sound great on your computer, but play the same tracks in a nightclub and even an untrained ear can detect the difference in fidelity (i.e., MP3's don't sound that great on expensive systems). The way the song sounds in the club, on that particular system, can make or break a dance floor. The bass you heard in your car seemed to disappear when you played that same song in a club. It's perception.

Now let's add another variable: acoustics. I'm amazed at how many DJ's disregard the issue of acoustics. If house music started in warehouses, it may because the acoustics of those large rooms complimented the music. Carpet absorbs sound. People also absorb sound. This is why the system must be played louder when the club gets busier. Club owners that put limiters on their equipment (often during the day - when the room's empty - because the sound engineer doesn't work at night) don't understand this. Sound bounces off the walls, and in some cases, the waves bounce into each other creating dead spots. Finally, there's the "resident advantage." Resident DJ's are usually accustomed to a room's acoustics. They should be able to turn the monitor off and mix. A non-resident may turn the monitor off and mix to an echo. It's perception.

As you can see, resident DJ's should know a lot. They should know when the crowd shows up; they should know what a good dance floor looks like; they should know how loud to play it (and when); they should know which songs work best on the club's system; and they should be familiar with the room's acoustics. They should know their room.

& &B

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